Local processing
Screen recognition and assistant logic run locally on the user's Windows PC.
Safety & Privacy
Peraphite is designed as a local Windows assistant. This page explains what it does, what it does not do, and what data may be involved during licensing and support.
Screen recognition and assistant logic run locally on the user's Windows PC.
Peraphite interacts through screen recognition and standard Android input via LDPlayer. It does not patch, inject into, or modify game files.
Peraphite does not require the user's game password.
Peraphite release builds are digitally signed using Microsoft Artifact Signing. Windows can verify the publisher and detect modified files.
Peraphite does not spam the same screen coordinate with instant repeated clicks. Actions use deliberate pauses and small timing variations, closer to normal touch interaction with the game interface. This also gives menus and animations time to respond before the next action.
The interface exposes START/STOP state, runtime status, and logs. Stop requests are handled carefully, but no software can promise perfect behavior in every game state.
License validation uses only the minimum data required for activation, device validation, and subscription status. Payment-provider details are not described until integration is finalized.
Data handling
Screen processing, UI recognition, local settings, and runtime state are handled on the user's Windows PC.
License key, device validation data, subscription status checks, support emails, and diagnostics voluntarily shared with support may be processed externally.
This page is about software trust and privacy. It is not a claim that account restrictions are impossible or that use carries no risk.