Features
Your routines, explained.
Explore 15 daily and farming modules. Open a guide to see what Peraphite does, how it decides and what to set up before you start.
Choose a module to read its guide. Configure and run it in Peraphite Desktop; the game client must use English.
Free
Daily routines
6 modules
Login rewardsCollect the rewards already waiting when you log in.
What it does
Claims supported membership, monthly and daily login, conquest, recess and event reward windows after entering the world.
How it works
Checks the visible reward window and its available claim controls, then moves through the supported reward flow. An unavailable reward is not treated as a new reward to claim.
How to use it
- Enable Login Rewards in the daily checklist for your character.
- Start the session with the supported game setup and check the session status if a reward window cannot be resolved.
Important limits
This collects available rewards; it does not purchase membership or unlock events. Character eligibility and active events determine what can be claimed. Unrecognized windows may need your attention.
Daily ActivitiesRun the regular daily package with one checklist choice.
What it does
Handles Daily Dungeon, Elite Dungeon, Adena Vault, Trials of Experience, Temple Guardian, Summoning Circle, Tower of Insolence, Hell Tower of Insolence, Clan Check-In & Donation, and Greet Friends.
How it works
Works through the supported Daily Activities list, checking the current activity and the game’s completion or availability state before continuing. Supported auto-clear and claim actions depend on the entry shown in-game.
How to use it
- Enable Daily Activities in the daily checklist, then start the regular session.
- Prepare the character’s daily entries and donation resources; review the status for skipped or unconfirmed activities.
Important limits
This is a package toggle, not a custom dungeon route. Entries, character access and resources still apply; clan donation can consume in-game resources. An unreadable state is not proof of completion. Use the English game client at 1280x720.
AchievementsClaim earned achievement rewards and the available level reward.
What it does
Collects available Achievement rewards during the daily sequence.
How it works
Opens the confirmed Achievement screen. It handles Claim All Rewards first when available, then Claim; the disabled claim control together with the reset message confirms the resolved state.
How to use it
- Enable Achievements in the daily checklist.
- Start the session; if the screen remains unconfirmed, inspect it instead of assuming the rewards were collected.
Important limits
Runs as a one-shot daily step, not a continuous achievement-progress farmer. It cannot create progress or claim a reward the character has not earned.
Clan Hall RewardsCollect the available gift from the Clan Hall merchant.
What it does
Visits Clan Hall Rewards and checks Peddler Pan’s Gift at the merchant.
How it works
Confirms the Clan Hall and merchant before using Receive Gift. It distinguishes an active gift from an already unavailable one, then checks the return to the world.
How to use it
- Join a clan and enable Clan Hall Rewards in the daily checklist.
- Start the session with access to the Clan Hall; inspect the session status if navigation or the gift cannot be confirmed.
Important limits
Requires clan access and an available gift. No-clan, unknown gift or unconfirmed exit states do not count as a successful collection.
ArenaChoose how many daily Arena fights to attempt.
What it does
Runs the three free daily fights, with optional 4th and 5th fights, and handles the available daily reward.
How it works
Reads participation progress and selects an opponent from the supported Arena screen. A paid step needs the configured target, a confirmed participation count and a recognized Red Diamonds payment dialog; uncertain payment evidence is refused or cancelled.
How to use it
- Enable Arena and choose 3, 4 or 5 battles.
- Choose 3 to avoid the optional paid fights. For 4 or 5, check your Red Diamonds and monitor the session outcome.
Important limits
The 4th and 5th fights may spend Red Diamonds. Insufficient funds or an unconfirmed purchase/exit can end or stop the flow. Recovery after a paid action is not guaranteed, and wins are not promised.
World BossCheck scheduled World Boss entries during your session.
What it does
Attempts the supported World Boss encounter when its scheduled window is available.
How it works
Uses the boss window and entry state, handles a recognized entry refusal or exhausted daily quota, and checks the instance for positive completion evidence. Losing sight of the boss is not itself a confirmed victory.
How to use it
- Enable World Boss in the daily checklist.
- Keep the regular session running for the relevant in-game window and review its status after the encounter.
Important limits
The game’s schedule, daily entries and character access apply. Unconfirmed instance or return states can halt continuation; this does not guarantee a kill or a reward.
Free
Farming & recovery
2 modules
FarmingKeep farming at the destinations you prepare.
What it does
Supports Field, Elite Dungeon, World Dungeon 1 and World Dungeon 2, after selected dailies or in a farming-focused session.
How it works
Field and Elite use selected in-game Favorites. World Dungeon positioning uses the supported saved map spots in Peraphite. The session checks location and farming state, with supported death recovery rather than unrestricted roaming.
How to use it
- Choose the main farming destination in Farming.
- Prepare and select Favorites in-game for Field/Elite, or save the appropriate map pins for the World Dungeon destination.
- Set the available recovery preferences, start, and check that the first arrival and farming state are correct.
Important limits
Favorites and saved pins are different setup methods. Access, dungeon time and the visible game state still matter. An unknown location or blocked recovery may require stopping and inspecting the session.
Auto ReviveRecover from death in supported farming flows.
What it does
Attempts revival and a return to the supported activity after a confirmed death.
How it works
Effective Auto Revive is mandatory ON in supported farming modes. World Dungeon 1 uses immediate revival with zero effective delay. Field, Elite and World Dungeon 2 retain independent delay settings.
How to use it
- Set the revive delay for Field, Elite or World Dungeon 2 in its Farming settings.
- For World Dungeon 1, prepare the saved destination; there is no enable switch or delay control.
- Check the session if the revive screen, return path or follow-up state cannot be confirmed.
Important limits
The revive option must be available and recognized. A blocked screen, failed navigation or unresolved recovery can stop progress. This does not promise unconditional Arena recovery or recovery from every interruption.
Private Beta
Want to try it?
The Private Beta is running now with invited testers. Check the Windows requirements and ask for access on the download page.