Features

Your routines, explained.

Explore 15 daily and farming modules. Open a guide to see what Peraphite does, how it decides and what to set up before you start.

Supported setup: Windows + LDPlayerGame resolution: 1280x720No game-file modification

Choose a module to read its guide. Configure and run it in Peraphite Desktop; the game client must use English.

Free

Daily routines

6 modules

Login rewardsCollect the rewards already waiting when you log in.

What it does

Claims supported membership, monthly and daily login, conquest, recess and event reward windows after entering the world.

How it works

Checks the visible reward window and its available claim controls, then moves through the supported reward flow. An unavailable reward is not treated as a new reward to claim.

How to use it

  1. Enable Login Rewards in the daily checklist for your character.
  2. Start the session with the supported game setup and check the session status if a reward window cannot be resolved.

Important limits

This collects available rewards; it does not purchase membership or unlock events. Character eligibility and active events determine what can be claimed. Unrecognized windows may need your attention.

Daily ActivitiesRun the regular daily package with one checklist choice.

What it does

Handles Daily Dungeon, Elite Dungeon, Adena Vault, Trials of Experience, Temple Guardian, Summoning Circle, Tower of Insolence, Hell Tower of Insolence, Clan Check-In & Donation, and Greet Friends.

How it works

Works through the supported Daily Activities list, checking the current activity and the game’s completion or availability state before continuing. Supported auto-clear and claim actions depend on the entry shown in-game.

How to use it

  1. Enable Daily Activities in the daily checklist, then start the regular session.
  2. Prepare the character’s daily entries and donation resources; review the status for skipped or unconfirmed activities.

Important limits

This is a package toggle, not a custom dungeon route. Entries, character access and resources still apply; clan donation can consume in-game resources. An unreadable state is not proof of completion. Use the English game client at 1280x720.

AchievementsClaim earned achievement rewards and the available level reward.

What it does

Collects available Achievement rewards during the daily sequence.

How it works

Opens the confirmed Achievement screen. It handles Claim All Rewards first when available, then Claim; the disabled claim control together with the reset message confirms the resolved state.

How to use it

  1. Enable Achievements in the daily checklist.
  2. Start the session; if the screen remains unconfirmed, inspect it instead of assuming the rewards were collected.

Important limits

Runs as a one-shot daily step, not a continuous achievement-progress farmer. It cannot create progress or claim a reward the character has not earned.

Clan Hall RewardsCollect the available gift from the Clan Hall merchant.

What it does

Visits Clan Hall Rewards and checks Peddler Pan’s Gift at the merchant.

How it works

Confirms the Clan Hall and merchant before using Receive Gift. It distinguishes an active gift from an already unavailable one, then checks the return to the world.

How to use it

  1. Join a clan and enable Clan Hall Rewards in the daily checklist.
  2. Start the session with access to the Clan Hall; inspect the session status if navigation or the gift cannot be confirmed.

Important limits

Requires clan access and an available gift. No-clan, unknown gift or unconfirmed exit states do not count as a successful collection.

ArenaChoose how many daily Arena fights to attempt.

What it does

Runs the three free daily fights, with optional 4th and 5th fights, and handles the available daily reward.

How it works

Reads participation progress and selects an opponent from the supported Arena screen. A paid step needs the configured target, a confirmed participation count and a recognized Red Diamonds payment dialog; uncertain payment evidence is refused or cancelled.

How to use it

  1. Enable Arena and choose 3, 4 or 5 battles.
  2. Choose 3 to avoid the optional paid fights. For 4 or 5, check your Red Diamonds and monitor the session outcome.

Important limits

The 4th and 5th fights may spend Red Diamonds. Insufficient funds or an unconfirmed purchase/exit can end or stop the flow. Recovery after a paid action is not guaranteed, and wins are not promised.

World BossCheck scheduled World Boss entries during your session.

What it does

Attempts the supported World Boss encounter when its scheduled window is available.

How it works

Uses the boss window and entry state, handles a recognized entry refusal or exhausted daily quota, and checks the instance for positive completion evidence. Losing sight of the boss is not itself a confirmed victory.

How to use it

  1. Enable World Boss in the daily checklist.
  2. Keep the regular session running for the relevant in-game window and review its status after the encounter.

Important limits

The game’s schedule, daily entries and character access apply. Unconfirmed instance or return states can halt continuation; this does not guarantee a kill or a reward.

Free

Farming & recovery

2 modules

FarmingKeep farming at the destinations you prepare.

What it does

Supports Field, Elite Dungeon, World Dungeon 1 and World Dungeon 2, after selected dailies or in a farming-focused session.

How it works

Field and Elite use selected in-game Favorites. World Dungeon positioning uses the supported saved map spots in Peraphite. The session checks location and farming state, with supported death recovery rather than unrestricted roaming.

How to use it

  1. Choose the main farming destination in Farming.
  2. Prepare and select Favorites in-game for Field/Elite, or save the appropriate map pins for the World Dungeon destination.
  3. Set the available recovery preferences, start, and check that the first arrival and farming state are correct.

Important limits

Favorites and saved pins are different setup methods. Access, dungeon time and the visible game state still matter. An unknown location or blocked recovery may require stopping and inspecting the session.

Auto ReviveRecover from death in supported farming flows.

What it does

Attempts revival and a return to the supported activity after a confirmed death.

How it works

Effective Auto Revive is mandatory ON in supported farming modes. World Dungeon 1 uses immediate revival with zero effective delay. Field, Elite and World Dungeon 2 retain independent delay settings.

How to use it

  1. Set the revive delay for Field, Elite or World Dungeon 2 in its Farming settings.
  2. For World Dungeon 1, prepare the saved destination; there is no enable switch or delay control.
  3. Check the session if the revive screen, return path or follow-up state cannot be confirmed.

Important limits

The revive option must be available and recognized. A blocked screen, failed navigation or unresolved recovery can stop progress. This does not promise unconditional Arena recovery or recovery from every interruption.

Premium

Daily routines

3 modules

Quest ScrollsFollow supported daily quest scrolls from the left tracker.

What it does

Runs the supported Quest Scrolls flow during the Premium daily sequence, using the in-game quest state.

How it works

Uses the normal [Sub] / Available Sub Quest entry. When that entry is visible, it does not scroll. Only when it is absent and unrelated tracker rows are positively recognized may a bounded drag search look for it. Popup, unknown HUD, death or Auto-Moving states block that search.

How to use it

  1. Enable Quest Scrolls in the Premium daily list and prepare usable scrolls in-game.
  2. Use the English client at 1280x720; supervise the first run and inspect the status if the tracker cannot be read.

Important limits

The game’s daily limit and usable quest state apply. The hidden-tracker gesture has passed offline and synthetic checks but is not yet owner-accepted in live play. Quest completion is not guaranteed on every screen.

Extraction PitCollect daily flowers with an optional extraction potion.

What it does

Runs the daily Extraction Pit flower collection and can use the extraction speed potion when enabled.

How it works

Visits flower spots and waits for a confirmed gather before moving on. Completion comes from the game’s Extraction Count showing Completed, not from counting taps: another player may take a flower first.

How to use it

  1. Enable Extraction Pit in the Premium daily list.
  2. Enable the optional extraction potion only if you want to use it and have it available.
  3. Start and review the visible progress or any stopped/unconfirmed outcome.

Important limits

Completion depends on in-game availability and readable progress. Known Pit/Mandragora issues remain under investigation in this beta; unattended completion is not assured.

Temporal RiftUse your preferred available Normal rift.

What it does

Selects a supported Temporal Rift and handles its daily entry and clear flow.

How it works

Uses your preferred Rotation A/B choices. A positively closed rift can lead to the other configured choice; an unreadable entry is not treated as proof it is closed. Progress and clear state are checked before continuing.

How to use it

  1. Enable Temporal Rift in the Premium daily list.
  2. Choose a preferred Normal dungeon for Rotation A and Rotation B, then start the session.

Important limits

Only supported Normal difficulties are included. Active rotations, free entries and the game’s access conditions apply. Unknown entry or completion states can stop the flow.

Premium

Advanced modules

4 modules

Hall of GreedUse Hall time before moving to your main farm.

What it does

Farms Hall of Greed as a Premium phase before your selected farming destination.

How it works

Uses the saved spots and configured Bonus Time behavior. It can change spot after a death and gives up at the configured death limit; when the Hall phase ends, it proceeds to the selected main farm when the return is safe.

How to use it

  1. Enable Hall of Greed, save/select its map spots and choose your main farming destination.
  2. Set Bonus Time, the death limit and the optional +30% EXP potion according to your resources and preferences.

Important limits

Hall of Greed is open PvP. Other players, unavailable time, deaths or an unconfirmed return can interrupt it. No immunity or unlimited farming is promised.

Gran Kain's AltarChoose altar slots by chance and the rewards you value.

What it does

Runs a standalone Gran Kain session with reward filters, category priorities and an Adena draw budget.

How it works

Chance × Value is the default for profiles without an explicit mode choice; Classic remains optional. It scores the displayed slot probability × your category priority × grade value. Relics, Old Relics, Maphr and Crafting Materials use Ignore/Low/Normal/Important (0/0.5/1/2). Relics and Old Relics have independent grade weights from 1–5, defaulting to S=1, R=2, SR=3, UR=4, LR=5. Allowed grades and enchant choices are eligibility filters, not drop-chance multipliers.

How to use it

  1. Stop other tasks and open the Gran Kain page. Choose the mode, allowed rewards and priorities; set each relic category’s grade values independently.
  2. Set Adena Budget in millions and review it before starting. Each actual Draw costs 300,000 Adena: 100M allows at most 333 draws (99.9M). A paid wheel refresh is still a Draw.
  3. Use Why This Slot to inspect the choice. Research Data exports a local ZIP with CSV/JSON records; the archive is not uploaded.

Important limits

Unknown slots are not guessed: recognized safe slots may still be used under the configured tolerance, otherwise the session stops. Scoring changes the selection, not game drop odds. Stop before changing budget/settings and verify them before restarting; a rare settings synchronization issue remains in this beta. July’s offline simulation did not establish increased live odds.

CommissionsAccept available commissions in a dedicated session.

What it does

Runs Commissions Office separately from regular Farming, Dailies and Auto Sell.

How it works

Checks available missions and the game’s AP/access conditions, accepts supported available commissions, and waits for the next scheduled check when none can be accepted. Unknown or unsafe screens stop the session instead of being treated as success.

How to use it

  1. Stop all other tasks, select the device and open Commissions.
  2. Press Run Commissions. Review the last outcome and next-check time on that page.
  3. Use Stop Commissions when finished, then start your normal routines separately.

Important limits

Accepted/completed counts and Daily Reset are NOT TRACKED. It does not run Farming, Dailies or Auto Sell at the same time. Availability and progress remain subject to in-game AP and missions.

Auto SellMake room in inventory during Field or Elite farming.

What it does

Runs the supported item and Soul Crystals bulk-sale flow during Field and Elite farming.

How it works

Uses the enabled mode’s interval. It checks the sale screens and item counts, handles bounded sale passes, then returns to farming when the world is confirmed. Remaining items can wait for the next scheduled pass.

How to use it

  1. Configure the game’s bulk-sale selection carefully before starting.
  2. In Farming settings, enable Auto Sell separately for Field and/or Elite and choose each interval.
  3. Inspect an initial sale to confirm that the game’s selected items match your intention.

Important limits

Only Field and Elite farming are supported. This is not an all-mode inventory manager or a guarantee that inventory can never fill. Unknown sale results or an unconfirmed return require attention.

Private Beta

Want to try it?

The Private Beta is running now with invited testers. Check the Windows requirements and ask for access on the download page.

Get Beta Access